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2015年8月20日星期四

Temple Run 2 – The Features That Make This Game Unique

Temple Run 2 has been a popular ADV game for a long time, which you can find on 9game easily.

Growing up, we have all had our heroes in the cartoon world.
There are times when some people wished to be batman, superman, cat woman, and even today Flash, etc. All of these seemed impossible till games like Temple Run was introduced by Imangi Studious. In the year 2012, Imangi Studious surprised the world with Temple Run.
This game caught on, and the whole world loved the fact that, they had to play a game where they run and complete amazing series of tasks. So, it just made sense that the guys from the company will bring out a sequel and yes, they did.
Temple Run 2 is Here
Today, the world has seen a huge explosion with Temple Run 2. Since the launch of Temple Run 2, the game has seen huge success with more than 15 million downloads all over the world. On the opening day of the game, it saw more than 6 million downloads. Yes, this showed the world Imangi Studious is truly here to stay.
So, What Makes Temple Run 2 Unique?
There is so much that was added and has been included to Temple Run 2 to make it stand out for all users. Some of these include the train cars, hills, ropes, stairs and curves. The good thing about the sequel is that, although there have been quite some additions to the game; the gameplay was not changed completely by developers. This is what has given players the feel of playing the same Temple Run they have always known, but only a more advanced version.
With its record-breaking 6 million downloads within 24 hours on the day it was launched, there is no way this game can be sidelined in world gaming history as one of the best. Some critics felt the game will die off soon after some few weeks and downloads slide down. Well, the truth is that it doesn’t look that way at all.
New Power-Ups in Temple Run 2
The new power-ups feature in Temple Run 2 makes it extremely attractive. Although the first game was amazing, the progression from one level to the other was messed up. However, it is not the same with the sequel. In Temple Run 2, you know what you need to do to move to the next level, and this makes it easier for you to want to go on playing the game.
Besides Temple Run 2, you can find other ADV games on 9game.
App Recommend: iLauncher - iOS7 Launcher

2015年8月19日星期三

Town readies for Hay Day this weekend

Hay Day is a popular casual game and 9game wants to share some other news about Hay Day for players.


FARMINGTON — This weekend, thousands of people are expected to descend onto downtown Farmington for the annual Hay Day celebration.The 34th annual event is taking place from Friday, Aug. 21 through Sunday, Aug. 23, and will have a Candy Land theme.

“Hay Day is a staple for the community, something that people look forward to each year,” said Parks and Recreation Department Director Rick Conway.He estimated that this year’s turnout should be in the ballpark of 2,500 to 3,000 participants, including citizens of Farmington and other local New Hampshire communities.
Farmington’s Hay Day tradition dates back to 1981, when it was started by a group of local volunteers who ran the event for years. It was only recently that the town’s recreation department took the reigns and began organizing the festivities.Annually, it has been a chance for the community to gather in the downtown, allowing community-run organizations and small business owners to connect with local residents.Conway noted that the celebration brings the community together, and allows “those people who live on the outskirts, (and those) who own home businesses, an outlet to showcase (their products).”
Since its beginnings more than three decades ago, Hay Day has grown and evolved with Farmington and its residents. While the weekend-long event has always promised entertainment for the whole family, the recreation department has made efforts to listen to community feedback in recent years, and adapt the celebration to fit the population.For instance, this year the department will not be hiring an outside vendor to set up carnival rides.Conway stated that the feedback about the rides, “in the past couple years doesn’t fit the population that comes down, and the price of the rides isn’t a good fit for what we’re aiming to do.”
Instead, in an effort to become even more family friendly, Farmington’s 500 Club — a nonprofit organization that runs every town sport — and the Football Booster Club will be running family activities and games.Attendees to this year’s Hay Day can look forward to some annual favorites.Friday night kicks off the celebration with the traditional firework show, which Conway said is one of the biggest attractions of the weekend. Weather permitting, he expects an audience upwards of 1,500.
On Saturday, Main and Central streets will be closed to traffic starting at 8 a.m., and the vendors will open at 9 a.m. The Farmington 500 Club and the Football Booster Club will be running their events in the Peaslee Funeral Home parking lot.Saturday’s main event will be the famous bed race, which has been a big hit in the past. This year, it is scheduled to begin at 2:30 p.m. on Main Street.“The bed race is huge,” Conway stated, adding, “the Police Department, Fire Department, all kinds of public officials shooting down on homemade contraptions — everything else stops and shuts down during the race, and everyone comes to watch for the 30 to 40 minutes it takes.”
To close out the weekend, the Fireman’s Relief Association pancake breakfast and the recreation department’s annual 5k road race will be held on Sunday. This year’s race will be run on a new route off of Main Street, allowing the street to remain open to traffic. Conway explained that the road race is an important part of Hay Day, as its proceeds help offset some of the costs of the weekend.
To read more information about Hay Day or other casual games, you can go to 9Game.
App Recommend: My India Photo Effects

Hay Day: Are There Other Ways I Can Get Supply Materials with?

Hay Day is a popular casual game and 9game wants to share some other news about Hay Day for players.
Image result for hay day strategy
Yes, there are. The pets. They are not easy to get. They are ugly (some of them) and seem to be useless. They loiter around for no good, trample fields down, and hamper you to wheat. BUT! They eat milk and poo land deeds. Excuse of all excuses.
Step by step: a player purchases an animal. The animal is hungry and stares at its empty dish or rack. Player fills the dish with respective food. The animal eats and falls asleep (it can run a short circle sometimes). Player taps the animal or blows the whistle. It wakes up and generates XP points and one supply material. Then it loafes for 6 hours. If its rack had been refilled, after 6 hours the animal eats again without any reminder and falls asleep again. Circle’s closed.
There’s no time counter for pets’ hunger, so I use a trick: next to my pets I have 1 field. When I wake them up and collect my items, I plant a tomato there. The tomato takes 6 hours to grow and it has time counter, so I’m always aware of the exact moment my pets get hungry again. Also, as I plant nothing longer that wheat and corn, the standard notification “All your crop are belong to us”… sorry, “All your crops are ready to be hervasted” indicates that it’s time to wake and feed.
Mechanics is the same: you feed pets once in 6 hours, and they generate you supply materials. Cats produce items once after 4-5 meals, and the count is cumulative: 4 cats will give you one item per 6 hours guaranteed. 6 cats from time to time will gift a patient player with 2 items at once. Dogs and horses have to be additionally investigated and confirmed, but should work similar.
Same as for wheating, a player should have at leas one free space (better two) before WAKING the pets.
Of course, mathematically pets are nowhere close to wheating, but hey, 6 milk is nothing! If there were a trader at this forum, who daily, 3 times in a day would exchange 6 milk for nail, or marker stake, or sometimes both, that guy should’ve had hundreds of friend requests!

To read more information about Hay Day or other casual games, you can go to 9Game.
App Recommend: My India Photo Effects

2015年6月17日星期三

How To Be A Marathon Runner in Temple Run 2

Temple Run 2 has been a popular ADV game for a long time, which you can find on 9game easily ,following is what you may like about it.
Image result for temple run 2
Upgrade your abilities smartly
Don’t upgrade abilities that you can purchase immediately with the amount of coins you have at hand. Focus on increasing the following abilities:
  • Boost distance: Increases the boost duration
  • Power meter: It fills at a faster rate and needs fewer coins to fill up completely, after which you can engage boost and other powerups.
  • Save me: Each time you upgrade this ability, you need fewer gems each time you use “Save Me”. So, after upgrading it twice, it will cost you one gem for the first three times you use “Save Me” in a single game.
  • Pickup spawn: This makes powerups spawn more frequently.
Work towards maxing out these abilities. It requires a lot of game play, time, patience and coins, but it will help you in defeating your friends and beating high scores. Note that the second-last and final upgrade cost 25,000 and 50,000 coins respectively, but they’re completely worth it.
Boost, Coin magnet, Power meter and Save me! are the key to winning

Complete objectives to earn big rewards
The objectives might seem stupid and impossible to achieve, but work towards completing them. You graduate to the next level after completing a few objectives each time, and the rewards are big, such as a big bag of coins or lots of gems—how cool is that? Also, complete weekly and daily challenges to earn free coins and gems.

Are you a rookie? Cheat!
Use an app such as Kernel Tuner to underclock your Android device by a few hundred megahertz. The frame rate will drop and the game will become slow and laggy, which will make running long distances a cakewalk. Do remember to set the processor's speed to the default value after playing.

Besides Temple Run 2, you can find other ADV games on 9game.

2015年6月15日星期一

Temple Run 2: Like Temple Run, But A Little Bit Better

Temple Run 2 has been a popular ADV game for a long time, which you can find on 9game easily ,following is a player's review of it.
Image result for temple run 2
Have you ever read one of those reviews where you scratch your head and say “huh, I’m not sure why the score is so high considering what he wrote”?  Gamezebo’s review of Temple Run 2 is probably going to be one of those reviews.  Because regardless of the nit-picking and the gripes that you’ll read in the next 700 or so words, we’re still talking about Temple Run here, and that’s an experience that’s great no matter how you slice it.
Sequels generally have two directions they can go; try something new, or play it safe and give the audience more of what they already love.  Temple Run 2 is a title that strongly embraces this second philosophy.  There may be plenty of new elements throughout the game, but when you pick it up to play, what you’ll find is a game that feels almost identical to its predecessor.
If you somehow haven’t played the original, the shtick goes like this: Temple Run is an endless runner where you swipe left and right to turn and explore different paths.  You also swipe up and down to jump and slide past obstacles, and tilt to collect coins and survive along ledges.  Stumble too often and some man-eating monkeys will make you their supper.  Turn too late and you’ll go careening off the edge.  And Temple Run 2?  It’s exactly the same thing.
Still, that’s not to discount the new elements that are in the game.  Joe Dangerous has been given a new temple to run through, and it’s one that’s filled with daring heights and deadly obstacles.  Players will need to jump up to grab ziplines, avoid giant spinning spikes in the ground, and even tilt their way through minecart segments.  Having said that, these new elements play exactly like the old ones – even if you are on a zipline or in a minecart.
The game has also been given a bit of a visual makeover, too.  Character models look better, environments are more detailed -everything impresses just a little bit more than it did in the original.  Combine that with more upgrades, achievements that are tied to a levelling system, and a new gems currency that you can use to buy a second chance whenever you die, and you’ve got a product that improves upon the original in just about every way – if only slightly.
That said, there are a few things missing in this sequel that are sorely missed.  Seeing your friends’ high scores are you ran past them was always a great feeling in Temple Run, but that’s gone here.  Also missing is support for the iCade.  The first Temple Runnot only offered iCade support, but might have been the single best game on the device.  As a big iCade advocate myself, not being able to play Temple Run 2 on it is a huge let down.
The biggest disappointment, though, is simply in how safe Imangi Studios decided to play it with their sequel.  There are no big shifts in gameplay.  There are no buzzworthy changes.  At best, you can sum it up as “it’s like Temple Run, but a little bit better.”
If you were to pit Temple Run, Temple Run Brave and Temple Run 2 against each other, Temple Run 2 would definitely come out on top – but the play-it-safe improvements don’t really do enough to make Temple Run 2 stand out in a sea of games inspired by the original.  If anything, the content we’re seeing here would have made an admirable update to the original Temple Run. But as a standalone release?Temple Run 2 just doesn’t do enough to distinguish itself from its predecessor.  

Besides Temple Run 2, you can find other ADV games on 9game.

2015年6月8日星期一

What You May Like about Temple Run 2

Temple Run 2 has been a popular ADV game for a long time, which you can find on 9game easily ,following is what you may like about it.
Image result for temple run 2 high score
It’s more Temple Run
Despite its popularity, the original Temple Run was hardly unique. You can’t throw a dollar at the App Store or Google Play without hitting a dozen games where you run toward an unreachable goal while collecting some form of currency along the way. What set Temple Run apart was its simplicity. It dropped you into an ancient temple with only one specific goal: run from the evil demon monkeys that are chasing you. To do this, you swipe left or right to make turns and up or down to dodge obstacles, and you tilt your device to guide the protagonist (Guy Dangerous) through strings of golden coins that you can use to buy upgrades between runs.
Temple Run 2 changes barely any of this. OK, you are now fleeing from one giant demon monkey, the graphics look a lot nicer, and there are a few new types of paths that change things up (more on those later), but the game is essentially the same. Swipe to turn or dodge, tilt to get coins, use your spoils to buy upgrades, and then run again to try for a higher score. This is the best route Imangi could have taken, and it calls to mind the “if it ain’t broke, don’t fix it” approach to sequels that has worked well for titles like Left 4 Dead 2 and, well, almost everything Nintendo has ever done.
Also, like its predecessor, Temple Run 2 is free to play in the best way possible. The things you can spend real money on — coins and gems (which upgrade your power-ups and can grant you extra lives) — are both readily available in the game itself, meaning you only ever need to pay for something if you’re lazy and want to unlock things without earning them (which isn’t too hard, anyway).
Characters and power-ups
Temple Run 2 doesn’t have any new unlockable characters — in fact, it has fewer than the original does — but each one comes with his very own special ability that you can trigger in-game after collecting a certain number of coins. The vanilla explorer Guy Dangerous can activate a shield that will protect him from running into things for a short time, Scarlett Fox can use a speed boost, Barry Bones (I assume he’s a forensic anthropologist who plays baseball) gets a 50-coin bonus, and She-Ra cosplayer Karma Lee gets a 500-point score bonus.
These special abilities are easily the most useful new addition as they allow you to tailor the experience to give you more effective power-ups more often. Instead of stumbling on a magnet item (which draws coins to you), you can trigger one when you see a big chain coming up or use the boost ability to quickly pass through a difficult stretch.
More diverse paths
The original Temple Run was all about straight lines and 90-degree turns. Sure, sometimes you’d jump off the stone temple floor onto a raised platform of mud and wooden planks, but nothing was really different about it. The sequel shakes all of that up with revolutionary concepts like hills, valleys, and gradual curves. While running over a hill is no different from running across a level platform, it does make the game more visually interesting. It sells the idea better (if only slightly) that you’re running down a path carved through natural environments instead of just a maze floating in space.
The developers have also included two completely new path types: zip lines, which are basically opportunities for you to take a breath since you won’t run into any danger on them, and minecart rides (apparently Imangi finally got around to seeing Temple of Doom). The minecart sections are the best part of Temple Run 2 as they’re totally different from the other areas (if you count tilting to turn instead of swiping as being “totally different”). They simultaneously cleanse your palate from running and make gameplay momentarily way more intense since the cart moves faster than you do on foot and approaches turns with much less warning.
Besides Temple Run 2, you can find other ADV games on 9game.

2015年5月11日星期一

【Game Review】THE BAD STUFF AND SUMMARY -- NFS Shift Review

Need For Speed Shift is one of the series racing game, NFS. Here is a review about NFS Shift and 9game wish you will like it.

Where can I begin? This game has so many little things wrong with it. By themselves, they wouldn't matter, but when they all add up, they simply destroy the fun of this game.
I'll start with the physics engine. This is supposed to be a simulation game, right? So explain to me why rear-ending a vehicle sometimes sends it flying up in the air, allowing me to drive UNDERNEATH it. That simply doesn't make sense. The cars also handle very inconsistently; the same vehicle in the same race will sometimes understeer and sometimes oversteer. This is inexcusable in ANY racing game, let alone one that professes to be a top-quality simulation!
While we're on the topics of physics, I should tell you that the game handles beautifully with lower-power, Tier-1 vehicles. But as soon as you get to higher tiers, the vehicles are almost impossible to control. It's almost as if EA only tested the physics engine on low-speed vehicles and pronounced it good. It's not. I can't count the number of times my car suddenly veered into a wall even though I wasn't touching the joystick.
Let's talk about Drifting too. The drift mode is essentially BROKEN. Gone are the silky-smooth drifting controls found in previous games such as NFS: Underground 2 and NFS: Prostreet. Instead, all of the cars handle like they are on a 3-inch-thick sheet of ice while drifting. It is unbelievably difficult to control the cars during drift matches and nigh impossible to actually win a drift event.
The heads-up display during races is so cluttered that it distracts the player from driving. There are so many blinking lights, scrolling letters, and flashing numbers that it feels more like I'm playing a video slot machine in Vegas instead of a racing simulation. To make matters even worse, the game, for some completely stupid reason, can't come out and tell you what position you're in during a race. No, you have to look at a list on the top left of the screen to see the current places of ALL of the drivers in the race and attempt to discern which one you are in that block of text. Of course, the text is ridiculously tiny and hard to see against most backgrounds. And the mini-map can't show you the entire track. No, it only shows you the upcoming corner. Yeah, that really helps in trying to learn the track.
Speaking of learning the track, how can you learn whenever there is no free-run or practice mode? Sure, there's quick race mode, where you can run a race or a time-attack challenge, but there is no simple practice mode. Most racing simulations require the player to have an intimate knowledge of the various tracks, and this game is no exception. But I shouldn't have to try to learn the track when there are 10 other vehicles on it; I should be able to do as many laps as I want to by myself. Honestly, would it really have been that difficult to include a free-run mode that just lets you drive around a track for as long as you want?
Next up is the AI. In short, it is terrible. At least the rubber-band “catch up” mode found in some previous games (I'm looking at you, NFS: Most Wanted) doesn't exist in this game. Instead, the AI simply cheats. This is the only explanation I can think of whenever a piece-of-crap Scion tC is able to out-accelerate my highly-modified twin-turbo BMW M3. And then there's the time attack challenges. In the time attack mode, all of the other competitors are on the track with you. So, if you are lapping all of them, it stands to reason that you will have the quickest time, right? Well, you will, until the computer decides to arbitrarily say that another competitor just beat your time by two tenths of a second, usually during the last lap of the time attack. This happens ALL THE TIME, and it is VERY frustrating.
There are way to many cars on the track at one time, too. It becomes very, VERY difficult to pass whenever you're on a small, tight course and there are 7 (or more!) other vehicles in the same space. Quite often, you'll end up getting knocked off the track by some other driver (through no fault of your own) and have to restart the race because you're so far behind.
Remember those Profile Points I talked about? Why are these ridiculous things even in a simulation game? Couldn't you simply award me the driver-level prizes for achieving certain numbers of stars? And the difference between Precision and Renegade is just weird. Why is drafting, a move used by just about every professional racer in the WORLD, considered a Renegade move? Basically, you'll get a ton of Renegade points early in the race while you're drafting and passing and slamming into other cars, but once you get in the lead, you'll pretty much only earn Precision points, and lots of them at that. This leads to it being nearly impossible to become a “Renegade” driver, not that it really matters anyway.
Some stars (usually two per race) require you to reach certain point thresholds. These thresholds seem to be quite arbitrary; in some races, you'll hit those thresholds in the first lap. In other races, it will be a struggle. Apparently, the best way to earn these points is to stay on the correct “racing line” through the entire track. The only way to figure out the correct line, however, is to turn on the racing line feature under options. Then, the line is displayed while you're driving. You have to keep at least some part of your vehicle on that dotted line at all times to rack the Profile Points up. Never mind the fact that the line is outright wrong in half the cases; it's often quicker to not follow the lines. This often forces the player to beat a race twice--once to earn the three stars for a first-place finish and another to stay on that stupid line the whole time, earning enough points for the other stars while losing the race in the process.
As I said before, the detail and realism are great, for the most part, but there are a few problems there, as well. Whenever I install additional gauges in my car, why don't the gauges move? The in-dash boost gauge points at “0” the whole time, even though the HUD boost gauge is moving around!
Another problem that I have deals with the customization of vehicles. You cannot preview any changes you make to your car, whether it be body kits, wheels, or interior. Let's say you want to put some new wheels on your car. You have to select the wheel and size, confirm it, and only then you can see the wheels, but only on a small part of your car. Now, if you don't like the new wheels, you have to go back and find the previous ones you had, select the size, and confirm it. The same goes for body kits and other modifications. In all of these cases, you don't get to see the entire vehicle, nor can you move the right analog stick to change the view. This is a serious oversight.
I thought the sound was great, too. I was excited when I saved up enough in-game money to install racing exhaust on my Toyota Supra. I went to the next race only to be sorely disappointed by the fact that my car SOUNDED THE EXACT SAME. Come on, here, all previous NFS games had different sounds for different exhaust packages, why can't this one? While we're on the topic of sound, explain to me why the SIXTEEN-cylinder Bugatti Veyron sounds the EXACT SAME as a SIX-cylinder Nissan Skyline!
Highs: Awesome graphics and customization
Lows: Terrible Physics Engine (including a completely broken drift mode), bad AI, too much on-screen information
In Short: A decent game plagued by so many little annoying things, it ceases to be fun.
4 out of 10 stars.
TO read more information about Need For Speed Shift or other racing games, you can click HERE.

【Game Review】THE GOOD STUFF-NFS Shift Review

Need For Speed Shift is one of the series racing game, NFS. Here is a review about NFS Shift and 9game wish you will like it.

NFS: Shift was created by a new team of developers at EA; these folks are all die-hard “car guys” at heart. This new team's philosophy of a “car game for car guys” shines through in many of the features of NFS: Shift, from the detail in the car models (especially the cockpit) to the sounds of the race (squealing brakes, external wastegates, blow-off valves, and the growl of powerful motors at high RPM), to the more-practically styled body modifications (body kits no longer look like rejects from the set of The Fast and the Furious).
The graphics are incredible. In some shots, it's actually hard to tell that you're playing a video game. (In fact, when I first saw screen shots of NFS: Shift, I thought I was looking at a real race.) The detail is astounding--you can read the letters on the sides of the tires and on the brake calipers; you can see the stitching of the leather interior in the cockpit view. The frame rate is also quite good; I have yet to notice a slowdown, even with a ton of cars on the screen.
The sound is pretty cool, too. Not only do you hear the car's engine, but you can also hear the squeal of brakes, the pshh of blow-off-valves, and the whine of superchargers.
The cockpit view deserves a special mention. It is simply the most immersive way to play the game. Gone are the days of a static camera. Now, when you hit the brakes hard, the camera actually moves forward some, making you feel like you're undergoing heavy braking G-forces. When you slam into a wall, the screen bounces around and goes blurry and/or black-and-white, simulating the dazing effects of a collision. All of the mirrors actually work; you can see opponents coming up on you in the rear-view AND side-view mirrors. You can use the right analog to look around, too, keeping an eye on opponents next to you. As you turn the wheel (or move the joystick), the driver's hands turn the wheel on-screen. You can see him depressing the pedals and banging through the gears, too. Simply AWESOME. Even when you're not in the cockpit view, the gauges displayed on the HUD are the actual gauges from that car, which is a nice touch.
The customization of the vehicles is fun. You can add functional body kits (that actually LOOK realistic and functional), and as a new feature, you can upgrade the interior by adding racing seats and steering wheels, gauges, and roll cages. (And, yes, the gauges and such show up in cockpit view.) There is also a decent selection of wheels (actual models from actual manufacturers), most of which require unlocking by leveling up. There are the standard engine, transmission, and suspension upgrades, as well.

TO read more information about Need For Speed Shift or other racing games, you can click HERE.

【Game Review】OVERVIEW-NFS Shift Review

Need For Speed Shift is one of the series racing game, NFS. Here is a review about NFS Shift and 9game wish you will like it.

The newest installment of the once-venerable Need for Speed franchise is NFS: Shift. In this game, EA has decided to shift (no pun intended) the Need for Speed series towards more of a simulation experience instead of the arcade style that has been the hallmark of the series up to this point. EA has included many adjustable features to customize the difficulty in order to make the game accessible to all driving fans, from novice to hard-core simulation-lover.
The game has many modes of play that should be familiar to any long-time NFS fan (or any fan of the genre, for that matter). There are the standard circuit races and point-to-point sprint races, and a drift mode is included (of course). There are also time attack challenges (the driver with the lowest lap time when the timer counts down wins) and an eliminator race where the last-place driver is eliminated at the end of every lap until there's only one left.
NFS: Shift introduces a “Driver Level” system. As you do certain things while driving, such as drafting, passing an opponent, or knocking an opponent off the track, you are awarded “Profile Points” (experience points for you RPG fans). There are two types of Profile Points—Precision and Aggression. Precision Points are awarded for driving precisely (see what I did there?), by doing things such as taking the “correct” line through a corner, cleanly passing an opponent without collision, or staying on the track. Aggression Points, on the other hand, are earned for knocking other cars off the track, drafting, and sliding around corners. Having more Precision Points than Aggression ones marks you as a Precision Driver, while having more Aggression Points marks you as an Aggressive one. The aggregate sum of these Points determines your Driver Level. As you level up by earning more points, you earn extra money, unlock more wheels for your cars, expand the size of your garage, and get invited to special “Invitational” events. At certain level milestones, your “driver symbol” is modified to reflect how precise or aggressive you are.
You advance through the game by earning stars. Stars are awarded for placing in the top three (“the podium”), for earning a specific number of Profile Points in a given race, or for fulfilling other specific objectives in the race, such as running a clean lap or hitting a certain speed. The setup of the game means that you don't have to place first in every race to advance and allows you to skip races that you either don't like or aren't good at. After earning a certain number of stars, the next tier of races (and vehicles) opens up. You can either buy a higher-tier vehicle to compete in the new races or upgrade a lower-tier vehicle.
NFS: Shift features popular cars of the day in 4 “tiers.” Tier 1 cars include cars such as the Scion tC, the BMW 135i, and the Chevrolet Cobalt SS. Tier 4 cars include such monsters as the Pagini Zonda, the McLaren F1, and the almighty Bugatti Veyron. When you first start the game, you'll only have access to the first tier, but as you earn stars, higher tiers become available. The ultimate goal of the game is to make it into the NFS Live World Tour.
There are several real tracks included, such as Laguna Seca, and lot of other tracks, too, some featured in earlier games in the franchise, such as NFS: Prostreet.

TO read more information about Need For Speed Shift or other racing games, you can click HERE.

Part Four:Full Version Teen Patti Rules

9Game: Welcome to the world of the popular card game called Teen Patti-Indian Poker. Here comes the introduction of the game rules.



Show:
A show cannot occur until all but two players have dropped out.
The current stake is the bet placed by the player who bet before you.
If you are a blind player
If the other player is blind, you can ask for a show for the current stake.
If the other player is seen, you can ask for a show for half the current stake.
In either case, you do not get to look at your own cards until after you have paid for the show.
If you are a seen player
If the other player is blind, you can ask for a show for twice the current stake.
If the other player is seen, you can ask for a show for the current stake.
In a show, both players' cards are exposed, and the player whose hand is higher ranking wins the pot. If the hands are equal, the player who did not pay for the show wins the pot.
Sideshow (Compromise):You can only ask for a compromise if you and the player that bet before you are both playing seen. The player can accept or decline your sideshow request. If you don’t have enough money to match the current bet, you can’t ask for a sideshow.
If the sideshow request is accepted, the two players involved privately compare their cards, and the player with the lower hand is forced to fold. If the hands are equal, the player who asked for the sideshow is forced to fold.
If the sideshow is refused, the player requesting the sideshow must bet to stay in the game or fold.
Running out of money:If you run out of money, you can continue playing or fold. To continue playing, you can bring more money into the table from your main account or you can go all-in. If you go all-in, side pots are created to determine the winner(s). A side pot is separate pot to which not all players contributed and are not eligible to win. Side pots occur when a player goes all-in and other players continue to wager more than the all-in player. Separate showdowns occur for each side pot and for the main pot, and players not eligible to win a particular pot do not participate in the showdown for it.

Get more information about Teen Patti-Indian Poker from 9Game.

Part Three:Full Version Teen Patti Rules

9Game: Welcome to the world of the popular card game called Teen Patti-Indian Poker. Here comes the introduction of the game rules.



If you are a seen player
If the player that bet before you is seen, you must bet at least the current stake OR bet twice the current stake.
If the player before you bet blind, you must bet at least twice the current stake OR bet four times the current stake.
Example (when playing seen: (a) if the player before you is seen and bet 10, you can bet either 10 or 20 (b) if the player before you is blind and bet 10, you can bet either 20 or 40
The betting continues in this way until one of the following happens:
All players except one fold their cards. In this case, the last surviving player wins all the money in the pot, irrespective of the cards held and his cards are not exposed to anyone.
All except two players fold and one of the final two players at their turn pays for a show. In this case, the cards of both players are exposed and compared and the player with the better hand wins. If both players have the same hand, the player who did not ask for the show wins.

Get more information about Teen Patti-Indian Poker from 9Game.

Part Two: Full Version Teen Patti Rules

9Game: Welcome to the world of the popular card game called Teen Patti-Indian Poker. Here comes the introduction of the game rules.



The game and betting process:The dealer is chosen randomly and cards are dealt clockwise with players taking turns around the table. Each player can either put an additional bet into the table to stay in or bet nothing and fold. Everybody is dealt three cards and the boot is automatically deducted from each player and added to the pot at the start of the game. Pot is the collection of money at the center of the table. Players have the option to look at their hand before betting (playing seen) or to leave their cards face down on the table (playing blind). Blind players can click “see” to see their cards at any time during the game. Once a blind player sees their cards, they become a seen player. The amount that you have to put in at your turn in order to stay in the game depends on the current stake, and whether you are playing blind or seen. At the start of the game the current stake is the minimum bet. During the game, the current stake is the bet placed by the player who bet before you. If you are a blind player (you have not looked at your cards)
If the player that bet before you is seen, you must bet at least half of the current stake OR bet the current stake.
If the player that bet before you is blind, you must bet at least the current stake OR bet twice the current stake.
Example (when playing blind): (a) if the player before you is seen and bet 10, you can bet either 5 or 10 (b) if the player before you is blind and bet 10, you can bet either 10 or 20.

Get more information about Teen Patti-Indian Poker from 9Game.