2015年5月31日星期日

Asphalt 8: Airborne Review

9Game provided: Asphalt 8 is the best looking racing game in the series and finally has a somewhat decent damage system. Here is the guide for you to learn more about this racing game!
Asphalt 8: Airborne Screenshot
Gameloft’s Asphalt series returns to take arcade racing pleasantries to a new height. Asphalt 8: Airbornefeatures everything players are familiar with, especially the vehicle handling during each race. There are numerous cars to purchase and upgrade, and multiple objectives to accomplish besides the typical potential three star earnings by placing in the top 3. However, what it really brings to the table - besides an overhaul of the user interface and graphics, which look nice - is a new way to launch vehicles in the air while performing stunts.
Airborne. That’s the key word in the title and the main focus in the game, and it elevates the entertainment that it provides by letting players watch their vehicles go flying across the screen. Plus it’s pretty awesome when the boost is activated and players come crashing down on top of other vehicles for a takedown. I’ve always had great fun with arcade racers and enjoyed the previous Asphalt entries, but something as simple as adding ramps and a few stunts to the action has really taken this series in a new direction. Up!
First and most importantly are the levels. As I said previously, the familiar sensation to the gameplay is still present in Asphalt 8: Airborne, except now players can launch their vehicles off of ramps and do a few spins or rolls. However, the levels are what really take the game airborne with their design. There are multiple ramps scattered throughout each course, and there are some areas where there is no choice but to go flying in the air with massive jumps from one platform to the next.
What makes some of the levels so enjoyable are the simple and little things, such as being able to take multiple routes around a massive rocket in the middle of the map which eventually launches on the second lap. It’s also great to ramp over a moving cruise ship, performing a few spins while doing so. Those moments are few, but add to the satisfaction of each track. It’s not always about getting airtime either as many of the ramps are passable, so Asphalt fans don’t need to worry too much about the high-flying action. I do think it needs to be a little more rewarding though, especially when players get all 5 stars in a season.
Airborne is an easy addiction for any arcade racing fan. There are a few areas that need some touch-up, such as the walls near a few ramps that cause players to wreck for no reason. Also, the limited amount of tricks may feel lacking, but this is still first and foremost a racing game. They haven’t added the wings yet, like in Rush 2049. Maybe they should work on that!
Asphalt 8: Airborne is a great addition to the series and arcade racing fans will find themselves very happy with its offerings.

To read more information about Asphalt 8: Airborne or other racing games, you can click HERE !

2015年5月29日星期五

Gunship Battle Helicopter 3D Game - A Review

Welcome to the Grand Theft Auto: Vice City9game believe you can enjoy yourself in this action game.
Image result for GUNSHIP BATTLE : Helicopter 3D
Gunship Battle is an air combat or simulation game from the company called "The OneGames". This Android and iOS based game allows you to become a helicopter pilot and fight wars and counter terrors in various corners of the world. The game is free-to-play and can be played even in the absence of constant internet connection.  

Gunship Battle is a helicopter battle action game that combines the state-of-the-art 3D graphic technology, flight control simulation and modern military information. The moment you initiate the game, you will find yourself in the midst of great thrill and excitement of a kind that you never experienced earlier. Incidentally, the game also offers you a step-by-step tutorial. A Game-wise walk-through aims to take you all the way through the game to 100% completion including un-lockable quests and items. It is a basic tilt way of firing machine guns, rockets, and missiles by operating helicopters and using buttons to fly forward and backward. It might look complicated initially, but players can easily get used to the actual game. Through different missions, users can fight battle with aircraft carriers, destroyers, submarines, helicopters, fighter planes, tanks and armored vehicles. Completing missions will let you earn credits which you can utilise to purchase more advanced and powerful helicopters.

For more mobile games information, you can click here.
To find more action games, you can click here.


2015年5月28日星期四

GTA Vice city: Fought The Law

Welcome to the Grand Theft Auto: Vice City9game believe you can enjoy yourself in this action game.
Image result for GTA Vice city strategy
You can get away with a lot in Vice City, but caution must be exercised when the cops are around. If an officer catches you committing a felonious act, you'll receive a wanted star. This includes slamming into a police vehicle, killing pedestrians, attempting to hold up stores by targeting the owner, firing a weapon in the presence of an officer, and other similar behavior. Killing a cop will instantly stick you with a two-star wanted level, and walking into the police station brandishing a gun is just asking for it.
The following is a description of the wanted levels and what they mean. It's important to remember that completing a mission will always clear your wanted level.
One Star--In general, a one-star level is nothing to worry about. Police in the immediate area will give chase to you, but you won't be fired on. If you're beaten down and subdued or pulled out of your car, you'll be busted. Simply run or drive around for a while, avoiding contact with the police, and your wanted level will dissipate in no time.
Two Stars--At this point you've either killed an officer or several people, or you've triggered a mission-specific condition. The police will dispatch squad cars to chase you, and more will join in the chase if you encounter them. Police behavior is a bit more aggressive, both in driving and on foot. Escape is still relatively easy. Changing clothes, grabbing a police bribe icon to bring your wanted level back to one, or using a nearby Pay 'n' Spray are simple and viable options.
Three Stars--Things are starting to heat up. You'll get a strong reaction from the boys in blue, and undercover cops in the fast and agile Cheetah will join the chase. Police may set up roadblocks, and you can definitely expect them to shoot first and ask questions later. A helicopter may also join the chase. Changing clothes can still help, but hitting a bribe before you do so would be much more effective. The Pay 'n' Spray is a good option, and it shouldn't be too hard to reach. Check your map for the closest location.
Four Stars--When the wanted level hits four stars, you know you're officially in trouble. Swarms of patrol cars will pursue you doggedly, joined by the undercover cops and the SWAT team. Expect a hail of gunfire from the air and ground as helicopters and heavily armed law enforcement officers do their best to bring you down. Anything less than the Pay 'n' Spray simply won't be enough. Don't take chances here.
Five Star--The intensity you saw on level four increases with the presence of the FBI, who pack MP5s that can take you down in no time. You won't be able to round a corner without running into a law enforcement vehicle, and it will be a real fight to make it to the Pay 'n' Spray.
Six Stars--You're the baddest man this city has ever seen, in a bad way. In addition to everything that was thrown at you on the five-star level, military vehicles like the Rhino tank and the massive Barracks OLs will come at you hard. Hijack one of these vehicles if you can, but even still you'll be hard pressed to clear your name. Luckily the Pay 'n' Spray can and will work miracles.
For more mobile games information, you can click here.
To find more action games, you can click here.

2015年5月27日星期三

Features of GUNSHIP BATTLE : Helicopter 3D

GUNSHIP BATTLE : Helicopter 3D is a great action game that you can download for free at 9game.
Image result for GTA Vice city tips

The game uses operation control optimized for 3D flight, which makes it easy for anyone to get absorbed in the game.

▷ Some of the world's most powerful combat/multipurpose helicopters appear in the game. Each helicopter has its own unique and interesting characteristics and can be mounted with various weapons and devices of your choice. 
▷ Episode mode consists of story missions that were created based on actual stories of various wars and terrors that took place. 
▷ You can mount a variety of weapons and special equipment of your choice, such as radar and booster, depending on the characteristics of your helicopter. 
▷ After you played an episode, you can either challenge yourself and move up a level to play the game at higher degree of difficulty or enjoy playing a customized mission. 

GUNSHIP BATTLE : Helicopter 3D is a great action game that you can download for free at 9game.

2015年5月26日星期二

FAQ of FIFA 14 by EA SPORTS™

9GAME provided: FIFA 14 is a popular sports game and here is an article about this game!
Image result for FIFA 14 by EA SPORTS™
What's your favorite FIFA team? 
Liverpool – I’ve supported Liverpool for as long as I can remember. Growing up in England, Anfield was only a 40-minute drive from my house, and as a kid, I remember turning the TV on looking for the Liverpool result before the result of my father’s team (who played for a League 2 team at the time), getting me in trouble with my mum.  
What advice do you have for someone playing as this team? 
Look to make a pass to Daniel Sturridge. He is a hidden gem and future star for Liverpool and England. He’s able to hold off defenders using the new Protect The Ball feature, as well as having good feet to dribble around defenders when tackles fly in.  
What's the best way to take advantage of Precision Movement? 
The best thing about Precision Movement is that it’s realistic to playing Football (Soccer) outside with your friends. When playing outside, if somebody is running as fast as they can towards you, all you need to do is to take a side step, and then run the direction he just came from. It would take him a few steps to slow down, turn and then build up the speed to catch up. Think about this when playing the game, it helps a lot. 
Who are the go-to scorers, and what's the best way to take advantage of Pure Shot technology? 
The great thing about Pure Shot is that any player in the game can strike the ball from outside the box with the new ball physics we implemented this year. You may have a better chance of scoring in the top corner of the net when controlling the best players in the world, such as Messi, Ronaldo, Bale and of course, Daniel Sturridge. 
What's a good strategy to implement on defense? 
One small trick when defending is to not sprint towards the attacker when he has the ball. You should slow down, jockey and anticipate where he might dribble towards. This will give you a good chance to get the ball off him and then counter attack. 
How do you like to build your FIFA Ultimate Team, and who are some of the players on it? 
In the past, I used to look for quick, strong players, but this year I’m actually looking for a variety of players in order to have a good balance throughout my team. A few of my first signings will be a big target man such as Ibrahimovic, and a smaller, agile player with a bunch of technical attributes, like Iniesta, to control the game in the middle of the park. Lastly, I’d like a player who can run all day long and out work other players on the pitch, so I’ll be looking for a player such as Yaya Toure. 
What strategies do you employ when taking this team out against the competition? 
I play a very defensive game.  Yes, I know that’s boring and really frustrating to play against, but that’s me. I love sitting back using the new Teammate Intelligence, letting the opponent pass the ball around in their own half, thinking they’re like Barcelona and then…BOOM, I get the ball off them and strike a goal from outside the box before they’ve even realized what’s going on. 1:0 to me! And then I’m back to playing defensive. I like to frustrate opponents.

TO read more information about FIFA 14 or other sports games, you can click HERE.

2015年5月24日星期日

Teen Patti: Ranking of Hands

Well, Teen Patti is the card game which recently has became very popular in India. you can download it free from 9game!
Teen Patti
Hand Rankings
DescriptionNote

Trio / TrailThree cards of the same rank



Highest Three Aces
Lowest Three Twos

Straight Flush /
Pakki Round /
Pure Sequence
Three consecutive cards of the same
suit
2-A-K is not a valid run In the Deuce-to-Five High variation version that is very popular, 2-3-5 flush is the highest straight flush (higher than the A-K-Q flush). This variation makes sense as the odds of a straight flush is then evened up with the Trio.
Highest A-2-3, then A-K-Q, K-Q-J
Lowest 4-3-2

Normal RunThree consecutive cards not all of the
same suit.
2-A-K is not a valid run
Highest A-2-3 then A-K-Q, K-Q-J
Lowest 4-3-2

ColorAny three cards of the same suit.
When comparing two colors, Compare the highest card. If these are equal compare the second; If these are equal too, compare the lowest.
Highest A-K-J
Lowest is 5-3-2.

PairTwo cards of the same rank.
Between two such hands, compare the pair first, then the odd card if these are equal.
Highest A-A-K
Lowest 2-2-3.

High CardThree cards that do not belong to any
of the above types and the
Compare the highest card first, then the second highest, then the lowest.
Highest A-K-J

Lowest 5-3-2

TO read more latest info about mobile games, you can click HERE(Update Daily !)
ALSO You can find more games and interesting apps at 9apps !

2015年5月21日星期四

How to Play Teen Patti

Well, Teen Patti is the card game which recently has became very popular in India. you can download it free from 9game!

Image result for how to Teen Patti
Each player contributes the boot money and gets three cards facedown. Now it is the turn of the player next to the dealer in clockwise direction. The user has option to place a bet without seeing the cards (blind) or see the card. When the user sees his card, he/she can play chaal or may have other options depending upon the progress of the games. A player who places a blind bet is referred to as the blind user. A player who places his bet after seeing the cards is referred to as the seen player.
Seen Player
A seen player can play Chaal, Pack or may have other options. The other options that may be available to the seen users are Show and Side Show. Once you have seen your cards, to remain in the games, you must play chaal unless you select any other available option.
(a) Chaal
To remain in the games, a seen player must play Chaal or Side Show if available. For chaal the user must put the bet amount in the bot.
(b) Side Show
A seen player can ask for a Side Show. Side Show means that you wish to compare your cards with the cards of the previous user. You can do this only if the previous user is also a seen and there are one or more other players still in the games. The previous user has option to accept or decline your Side Show request.
If your Side Show request is accepted and the previous user has better cards than you, you must pack. If your cards are better than the previous user, the previous player must pack. After one of you have packed, the turn passes on to the next user.If your Side Show request is denied, you do not see each other’s cards and both of you remain in the games and the turn passes on to the next player.

TO read more latest info about mobile games, you can click HERE(Update Daily !)
ALSO You can find more games and interesting apps at 9apps !

2015年5月20日星期三

Seven Tips on Farm Heroes

9Game will tell you how to beat level 4 of Farm Heroes Saga.Hope you will like this casual game!

Image result for Farm Heroes tips

Tip 1: Grow from the ground up
Whenever you match Cropsies towards the bottom of the game board, you have more chance of creating a cascading effect towards the top. So, for example, if you have moves at the bottom that you think are beneficial to you, always make those over moves towards the top of the game board. You will gain new Cropsies and have a better chance of getting a combo.
Tip 2: Cropsies are similar to candy...
If you play Candy Crush Saga, similar combos will apply to Farm Heroes Saga also. We recommend matching rows of three, four or five Cropsies as well as matching Cropsies in "L" and "T" shapes. These combinations will rack up your points faster than the standard simple match three moves. You should especially look out for matches of five Cropsies in a row since it completely clears all crops of that kind on the board. This is a very useful move on almost any occasion.
Tip 3: Don’t spill your Magic Beans
We know he's a pain, but remember, you don’t need to use all of your Magic Beans on Rancid the Raccoon! Magic Beans certainly act as a helping hand, but Rancid can also be defeated without them.
Did you know that Magic Beans can be saved and used to buy the Shovel booster,  which is great for clearing problematic Cropsies that are blocking a match. If you play Farm Heroes Saga on Facebook you can also use Magic Beans to activate Farm Club Companions, which help you to clear Cropsies faster.
When you complete a level in Farm Heroes Saga, you will receive additional Magic Beans. The number of Magic Beans you receive will depend on the number of stars you achieve. The maximum amount of Magic Beans you can receive for each level is 250.
Tip 4: Harvest your Cropsies
The number of points you receive is based on how many Cropsies you collect. Multipliers (numbers on the Cropsies) will help you to double your points.
For example each Cropsie is worth one point and a multiplier on the Cropsie adds extra points (depending on the number) making it much easier to collect the required number of Cropsies. This will also increase your chances of having extra moves at the end of the level, which you can use to collect bonus points.
Tip 5: Flower power
In levels where flowers come into play, you should try and clear the flowers in tricky locations first. It's much more difficult to match Cropsies in rows of four or more, when there are flowers on the board, meaning you may require more moves to achieve the level objective. Instead, pluck your flower goal first, then focus on matching the other Cropsies you need.
Tip 6: Hatch those eggs
For levels that require you to match eggs in order to start hatching chicks, be sure you don't let too many eggs build up on the board; otherwise you'll spend more moves trying to get rid of them rather than clearing Cropsies to meet your goal. The best strategy is to keep all eggs gathered in one area when you can.
Tip 7: Use your boosters!
Boosters can make tricky levels easier. There are some boosters in game, which you can use once and they re-charge for free within 24 hours. You can also buy the Shovel Booster with Magic Beans or use Gold Bars to purchase other helpful boosters. In addition to buying boosters, Gold Bars also allows you to continue a level if you run out of moves.

More tips about Farm Heroes Sagafarmherossaga.9game.com

2015年5月11日星期一

【Game Review】THE BAD STUFF AND SUMMARY -- NFS Shift Review

Need For Speed Shift is one of the series racing game, NFS. Here is a review about NFS Shift and 9game wish you will like it.

Where can I begin? This game has so many little things wrong with it. By themselves, they wouldn't matter, but when they all add up, they simply destroy the fun of this game.
I'll start with the physics engine. This is supposed to be a simulation game, right? So explain to me why rear-ending a vehicle sometimes sends it flying up in the air, allowing me to drive UNDERNEATH it. That simply doesn't make sense. The cars also handle very inconsistently; the same vehicle in the same race will sometimes understeer and sometimes oversteer. This is inexcusable in ANY racing game, let alone one that professes to be a top-quality simulation!
While we're on the topics of physics, I should tell you that the game handles beautifully with lower-power, Tier-1 vehicles. But as soon as you get to higher tiers, the vehicles are almost impossible to control. It's almost as if EA only tested the physics engine on low-speed vehicles and pronounced it good. It's not. I can't count the number of times my car suddenly veered into a wall even though I wasn't touching the joystick.
Let's talk about Drifting too. The drift mode is essentially BROKEN. Gone are the silky-smooth drifting controls found in previous games such as NFS: Underground 2 and NFS: Prostreet. Instead, all of the cars handle like they are on a 3-inch-thick sheet of ice while drifting. It is unbelievably difficult to control the cars during drift matches and nigh impossible to actually win a drift event.
The heads-up display during races is so cluttered that it distracts the player from driving. There are so many blinking lights, scrolling letters, and flashing numbers that it feels more like I'm playing a video slot machine in Vegas instead of a racing simulation. To make matters even worse, the game, for some completely stupid reason, can't come out and tell you what position you're in during a race. No, you have to look at a list on the top left of the screen to see the current places of ALL of the drivers in the race and attempt to discern which one you are in that block of text. Of course, the text is ridiculously tiny and hard to see against most backgrounds. And the mini-map can't show you the entire track. No, it only shows you the upcoming corner. Yeah, that really helps in trying to learn the track.
Speaking of learning the track, how can you learn whenever there is no free-run or practice mode? Sure, there's quick race mode, where you can run a race or a time-attack challenge, but there is no simple practice mode. Most racing simulations require the player to have an intimate knowledge of the various tracks, and this game is no exception. But I shouldn't have to try to learn the track when there are 10 other vehicles on it; I should be able to do as many laps as I want to by myself. Honestly, would it really have been that difficult to include a free-run mode that just lets you drive around a track for as long as you want?
Next up is the AI. In short, it is terrible. At least the rubber-band “catch up” mode found in some previous games (I'm looking at you, NFS: Most Wanted) doesn't exist in this game. Instead, the AI simply cheats. This is the only explanation I can think of whenever a piece-of-crap Scion tC is able to out-accelerate my highly-modified twin-turbo BMW M3. And then there's the time attack challenges. In the time attack mode, all of the other competitors are on the track with you. So, if you are lapping all of them, it stands to reason that you will have the quickest time, right? Well, you will, until the computer decides to arbitrarily say that another competitor just beat your time by two tenths of a second, usually during the last lap of the time attack. This happens ALL THE TIME, and it is VERY frustrating.
There are way to many cars on the track at one time, too. It becomes very, VERY difficult to pass whenever you're on a small, tight course and there are 7 (or more!) other vehicles in the same space. Quite often, you'll end up getting knocked off the track by some other driver (through no fault of your own) and have to restart the race because you're so far behind.
Remember those Profile Points I talked about? Why are these ridiculous things even in a simulation game? Couldn't you simply award me the driver-level prizes for achieving certain numbers of stars? And the difference between Precision and Renegade is just weird. Why is drafting, a move used by just about every professional racer in the WORLD, considered a Renegade move? Basically, you'll get a ton of Renegade points early in the race while you're drafting and passing and slamming into other cars, but once you get in the lead, you'll pretty much only earn Precision points, and lots of them at that. This leads to it being nearly impossible to become a “Renegade” driver, not that it really matters anyway.
Some stars (usually two per race) require you to reach certain point thresholds. These thresholds seem to be quite arbitrary; in some races, you'll hit those thresholds in the first lap. In other races, it will be a struggle. Apparently, the best way to earn these points is to stay on the correct “racing line” through the entire track. The only way to figure out the correct line, however, is to turn on the racing line feature under options. Then, the line is displayed while you're driving. You have to keep at least some part of your vehicle on that dotted line at all times to rack the Profile Points up. Never mind the fact that the line is outright wrong in half the cases; it's often quicker to not follow the lines. This often forces the player to beat a race twice--once to earn the three stars for a first-place finish and another to stay on that stupid line the whole time, earning enough points for the other stars while losing the race in the process.
As I said before, the detail and realism are great, for the most part, but there are a few problems there, as well. Whenever I install additional gauges in my car, why don't the gauges move? The in-dash boost gauge points at “0” the whole time, even though the HUD boost gauge is moving around!
Another problem that I have deals with the customization of vehicles. You cannot preview any changes you make to your car, whether it be body kits, wheels, or interior. Let's say you want to put some new wheels on your car. You have to select the wheel and size, confirm it, and only then you can see the wheels, but only on a small part of your car. Now, if you don't like the new wheels, you have to go back and find the previous ones you had, select the size, and confirm it. The same goes for body kits and other modifications. In all of these cases, you don't get to see the entire vehicle, nor can you move the right analog stick to change the view. This is a serious oversight.
I thought the sound was great, too. I was excited when I saved up enough in-game money to install racing exhaust on my Toyota Supra. I went to the next race only to be sorely disappointed by the fact that my car SOUNDED THE EXACT SAME. Come on, here, all previous NFS games had different sounds for different exhaust packages, why can't this one? While we're on the topic of sound, explain to me why the SIXTEEN-cylinder Bugatti Veyron sounds the EXACT SAME as a SIX-cylinder Nissan Skyline!
Highs: Awesome graphics and customization
Lows: Terrible Physics Engine (including a completely broken drift mode), bad AI, too much on-screen information
In Short: A decent game plagued by so many little annoying things, it ceases to be fun.
4 out of 10 stars.
TO read more information about Need For Speed Shift or other racing games, you can click HERE.

【Game Review】THE GOOD STUFF-NFS Shift Review

Need For Speed Shift is one of the series racing game, NFS. Here is a review about NFS Shift and 9game wish you will like it.

NFS: Shift was created by a new team of developers at EA; these folks are all die-hard “car guys” at heart. This new team's philosophy of a “car game for car guys” shines through in many of the features of NFS: Shift, from the detail in the car models (especially the cockpit) to the sounds of the race (squealing brakes, external wastegates, blow-off valves, and the growl of powerful motors at high RPM), to the more-practically styled body modifications (body kits no longer look like rejects from the set of The Fast and the Furious).
The graphics are incredible. In some shots, it's actually hard to tell that you're playing a video game. (In fact, when I first saw screen shots of NFS: Shift, I thought I was looking at a real race.) The detail is astounding--you can read the letters on the sides of the tires and on the brake calipers; you can see the stitching of the leather interior in the cockpit view. The frame rate is also quite good; I have yet to notice a slowdown, even with a ton of cars on the screen.
The sound is pretty cool, too. Not only do you hear the car's engine, but you can also hear the squeal of brakes, the pshh of blow-off-valves, and the whine of superchargers.
The cockpit view deserves a special mention. It is simply the most immersive way to play the game. Gone are the days of a static camera. Now, when you hit the brakes hard, the camera actually moves forward some, making you feel like you're undergoing heavy braking G-forces. When you slam into a wall, the screen bounces around and goes blurry and/or black-and-white, simulating the dazing effects of a collision. All of the mirrors actually work; you can see opponents coming up on you in the rear-view AND side-view mirrors. You can use the right analog to look around, too, keeping an eye on opponents next to you. As you turn the wheel (or move the joystick), the driver's hands turn the wheel on-screen. You can see him depressing the pedals and banging through the gears, too. Simply AWESOME. Even when you're not in the cockpit view, the gauges displayed on the HUD are the actual gauges from that car, which is a nice touch.
The customization of the vehicles is fun. You can add functional body kits (that actually LOOK realistic and functional), and as a new feature, you can upgrade the interior by adding racing seats and steering wheels, gauges, and roll cages. (And, yes, the gauges and such show up in cockpit view.) There is also a decent selection of wheels (actual models from actual manufacturers), most of which require unlocking by leveling up. There are the standard engine, transmission, and suspension upgrades, as well.

TO read more information about Need For Speed Shift or other racing games, you can click HERE.

【Game Review】OVERVIEW-NFS Shift Review

Need For Speed Shift is one of the series racing game, NFS. Here is a review about NFS Shift and 9game wish you will like it.

The newest installment of the once-venerable Need for Speed franchise is NFS: Shift. In this game, EA has decided to shift (no pun intended) the Need for Speed series towards more of a simulation experience instead of the arcade style that has been the hallmark of the series up to this point. EA has included many adjustable features to customize the difficulty in order to make the game accessible to all driving fans, from novice to hard-core simulation-lover.
The game has many modes of play that should be familiar to any long-time NFS fan (or any fan of the genre, for that matter). There are the standard circuit races and point-to-point sprint races, and a drift mode is included (of course). There are also time attack challenges (the driver with the lowest lap time when the timer counts down wins) and an eliminator race where the last-place driver is eliminated at the end of every lap until there's only one left.
NFS: Shift introduces a “Driver Level” system. As you do certain things while driving, such as drafting, passing an opponent, or knocking an opponent off the track, you are awarded “Profile Points” (experience points for you RPG fans). There are two types of Profile Points—Precision and Aggression. Precision Points are awarded for driving precisely (see what I did there?), by doing things such as taking the “correct” line through a corner, cleanly passing an opponent without collision, or staying on the track. Aggression Points, on the other hand, are earned for knocking other cars off the track, drafting, and sliding around corners. Having more Precision Points than Aggression ones marks you as a Precision Driver, while having more Aggression Points marks you as an Aggressive one. The aggregate sum of these Points determines your Driver Level. As you level up by earning more points, you earn extra money, unlock more wheels for your cars, expand the size of your garage, and get invited to special “Invitational” events. At certain level milestones, your “driver symbol” is modified to reflect how precise or aggressive you are.
You advance through the game by earning stars. Stars are awarded for placing in the top three (“the podium”), for earning a specific number of Profile Points in a given race, or for fulfilling other specific objectives in the race, such as running a clean lap or hitting a certain speed. The setup of the game means that you don't have to place first in every race to advance and allows you to skip races that you either don't like or aren't good at. After earning a certain number of stars, the next tier of races (and vehicles) opens up. You can either buy a higher-tier vehicle to compete in the new races or upgrade a lower-tier vehicle.
NFS: Shift features popular cars of the day in 4 “tiers.” Tier 1 cars include cars such as the Scion tC, the BMW 135i, and the Chevrolet Cobalt SS. Tier 4 cars include such monsters as the Pagini Zonda, the McLaren F1, and the almighty Bugatti Veyron. When you first start the game, you'll only have access to the first tier, but as you earn stars, higher tiers become available. The ultimate goal of the game is to make it into the NFS Live World Tour.
There are several real tracks included, such as Laguna Seca, and lot of other tracks, too, some featured in earlier games in the franchise, such as NFS: Prostreet.

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Part Four:Full Version Teen Patti Rules

9Game: Welcome to the world of the popular card game called Teen Patti-Indian Poker. Here comes the introduction of the game rules.



Show:
A show cannot occur until all but two players have dropped out.
The current stake is the bet placed by the player who bet before you.
If you are a blind player
If the other player is blind, you can ask for a show for the current stake.
If the other player is seen, you can ask for a show for half the current stake.
In either case, you do not get to look at your own cards until after you have paid for the show.
If you are a seen player
If the other player is blind, you can ask for a show for twice the current stake.
If the other player is seen, you can ask for a show for the current stake.
In a show, both players' cards are exposed, and the player whose hand is higher ranking wins the pot. If the hands are equal, the player who did not pay for the show wins the pot.
Sideshow (Compromise):You can only ask for a compromise if you and the player that bet before you are both playing seen. The player can accept or decline your sideshow request. If you don’t have enough money to match the current bet, you can’t ask for a sideshow.
If the sideshow request is accepted, the two players involved privately compare their cards, and the player with the lower hand is forced to fold. If the hands are equal, the player who asked for the sideshow is forced to fold.
If the sideshow is refused, the player requesting the sideshow must bet to stay in the game or fold.
Running out of money:If you run out of money, you can continue playing or fold. To continue playing, you can bring more money into the table from your main account or you can go all-in. If you go all-in, side pots are created to determine the winner(s). A side pot is separate pot to which not all players contributed and are not eligible to win. Side pots occur when a player goes all-in and other players continue to wager more than the all-in player. Separate showdowns occur for each side pot and for the main pot, and players not eligible to win a particular pot do not participate in the showdown for it.

Get more information about Teen Patti-Indian Poker from 9Game.